In another side quest, my main contribution was simply carrying a drunk perp to a cell as a favour to another police officer. So violence isn’t the only route you can take when chasing leads. In one case, I could choose a non-threatening dialogue option to convince a suspect to part with valuable information about the whereabouts of a drug dealer, rather than “making him cooperate”. RoboCop has no reservations about taking out hostile foes in one fell swoop, but some of Rogue City’s side quests have him restoring order by more peaceful means. Alongside fights to the death with the main gang, you take on investigative objectives to poke around for clues at crime scenes and make arrests. And if he runs low on ammo, no problem – just walk up to the nearest crim and punch a hole in his face.Īfter a fiery first meeting with the Torch Heads, I got a brief look at how Rogue City will tackle RoboCop’s other duties. He’s so heavily armoured he doesn’t need to hide behind cover, he just soaks up bullets like a sponge. Despite his slow, tank-like movement – I’ve never played an FPS with a protagonist as slow and deliberate as RoboCop, and it took some time to adjust – he feels practically indestructible. Armed with his legendary Auto 9, RoboCop trudges methodically through the building, popping enemy skulls with each well-aimed shot. This being RoboCop, restoring peace is done with little subtlety. Enter Detroit’s shiny robot cop and his partner, Agent Anne Lewis, who are called to quell the disturbance and hunt down the gang’s leader, Soot. This band of criminals is heavily tied to Nuke, the highly-addictive narcotic from RoboCop 2, and they proceed to take the Channel 9 news team hostage. Rogue City opens with a now-familiar satirical news segment, which is interrupted by a gang of punky thugs dubbed the Torch Heads.
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